new update SHOULD fix this. seems while it was not needed, the handler, which was needed, was missing. this caused duplicate logs to be created, rather than a single one per day.
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Thanks! that work. Unfortunately you event timer seems to be 2 hrs out when it triggers. See chat in Image.
Attachment 35913
Yep FGC, FGU is still too buggy for me. I havent looked at the code but I have a gut feeling the answer lies in the difference in data types.
The calenders hour range is 0 to 23 your hours arent. In other words I can enter a time of 32:30. It maybe nothing.
Hello!
First, I very much appreciate this extension. Thank you for making it.
I used it for the first time Tuesday during play, and having the clock floating there encouraged me as the dm to keep advancing time which by extension caused the players to feel like time was passing and thus not to waste time more.
I am finding some errors however.
I'm using the PFRPG2 ruleset and am having an error box pop up every time I used the advance time options to 12pm, 6pm, 12am buttons on the bottom.
I put an example of the error message below.
My other extensions enabled at the time were Better Save descriptions, better menus, Message of the Day, and TTRPG Safety Toolkit, if that helps.
Error
Script Error: [string "chattime:adv6pm"]:1: attempt to compare number with nil
Attachment 35946
I think I did tho unless there's something else I neglected to do as well? I have a date and calendar chosen. The progression still happens, but I get an error every time I use those buttons
Yep! That seems to have fixed it. I didn't run into it last game, cause I was playing with time before I used the adjuster. This was a seperate campaign that I just added the extension too and I wanted to keep it on a 00 minute but didn't realize leaving it as it leaves it "unset".
Thanks again! :)