Hi,
Token stacking is still an issue, even without any extensions enabled.
If you drag on an asset token, say a cart of some type, see 'gm_token.jpg',
with no players joined, then the player/npc tokens will be under this token. Making it a pain to use, the cart should be under all the npc/player tokens on gm/client machines.
when a player joins, on the gm side you get 'joined.jpg' with the gm seeing the cart token on top of npc tokens and the player tokens been on top of all the tokens. Making it hard for the gm with the cart on top of the npc tokens.
Obviously with a player joined or not really should not change the draw order of the stack, and tokens not npc/player tokens should be below npc/player tokens. ( And only the player token for the player joined jumps to the top of the stack... other on joined player tokens end up stuck on the cart for the gm to deal with.. )
On the client/player side, they get much the same as the GM, with npc tokens been under the cart token and the player token been on top of the cart. ( Which is less an issue for the player because they can get to the player token to move... )
But with the 'cart' not below everything, you can not set up say 4x npc sitting in a cart. ( While if you had 4 players joined they could sit in the cart, but anybody not joined would be under the cart. )
Can the stack draw order be corrected such that non combat tracker tokens are below combat tracker items. ( Or some way to mark a token when added to the map, if its an active combat tracker item... ie was added via the gm to the map or via the 'combattrackerff' drop system ? )
Thanks, Pete