Originally Posted by
Weissrolf
Virtual Table Tops are token based, it's part of their DNA.
Token priority sorted by importance to game-play:
1. Player character tokens (high strata).
2. Non-player character tokens (should be medium strata, but currently are low).
3. All other Asset tokens (should be low strata, but currently are medium).
There is a clear and likely easy to solve conflict between NPC and Asset tokens. This bad design choice keeps me from using both your extension (which I bought) and most of my other bought token assets.
I don't even want to guess how much you are spending on working around said design flaw when it's really just a simple question of sprite strata. Any layer based software can handle this better than FGU, even Word can handle it better than FGU. But if proper token handling is not a priority thing for SG, so be it.