LFP Pathfinder 2nd Extinction Curse Mon or Tue Eve EST
This game has been filled, thank you everyone who applied for making it hard.
FG License: FGU Ulimate, players only need demo for FG Unity
Game System: Pathfinder, 2nd Edition
Day of week and time: Tuesday 8PM-10:30pm Time Zone: EST (UTC-4)
If new game, planned start date: August 4th or11th
Planned Duration & Frequency: 2 1/2 to 3 hours; weekly, with about 1 week off per month
Term: Long Term, Adventure Path Campaign from 1st-20th level
Text or Voice: Voice
Voice software used: Discord with FG Teamspeak as backup
Will this be recorded and/or live streamed? No
Roleplay & Combat mix: Up to player participation, plenty of room for both.
Number of Players in game & needed:4-5
Character starting level & equipment:1st level, 15gp
Character restrictions: Paizo-Published materials either what's available for Fantasy Grounds (I have and will continue to purchase everything put out for 2nd Edition for Fantasy Grounds, so if they've published it it will be available to players in my games) or what you can input/program yourself; part of the delay in start date is allowing for the Advanced Player's Guide to come out at the end of July if people want to use (and presumably input) options from there. Characters must be GOOD aligned or Lawful Neutral with strong reasons to back up the group's endeavors.
Details of your scenario:
The Extinction Curse Adventure Path is ostensibly about a group of people working in a travelling circus who get mixed up in murder plots, ancient curses, and long-buried secrets. It involves a minigame about putting on a good show in each town you visit, potential recruits you meet, a dangerous rival circus whose master you have fled because of her evil ways, and the need to make your circus the biggest thing on Golarion. Set against this backdrop, you are also adventurers exploring dungeons and fighting monsters who wish nothing less than the extinction of all life on the Isle of Kortos. It's circus folks vs. dinosaur-riding trogs.
I would very much prefer players who want to ride this strange plot into all its corners- both light and dark. PCs should be equally invested in making the circus the best it can be and saving their island. Big personalities under the big top are to be expected, but when the curtain falls, I'd rather the PCs seem like real people rather than caricatures. A long-term mindset is needed here, as it will likely take more than a year to play through.
Paizo's Description of the AP (some spoilers): https://paizo.com/store/pathfinder/a...xtinctioncurse
Free Player's Guide Available: https://paizo.com/products/btq022ks?...-Players-Guide
About me: I'm a long-time GM with good familiarity of both PF and FG, although I can still learn a thing or two as we go along. I try to breath life into npcs, run the rules fairly, adapt where the rules have holes or the rule of cool becomes more important, and love it when my PCs have personalities and backgrounds that matter. I let the dice fall where they may, do not "fudge" things, and try to run the enemies according to their personalities, powers, and intellect, so things can get dangerous with powerful and/or crafty enemies.
What Potential Players Should Do To Apply: Read the Free Player's Guide linked above. Tell me about the character or characters you'd like to potentially play. Take a look at https://pulpnocturne1930.files.wordp...ter-d-2017.pdf and answer a few dozen of these questions for yourself to get an idea of the kind of thought process I'd like in character creation. Don't forget, for PF2, to include your Ancestry(Heritage)/Background/Class. I will be choosing players based on characters I like.
PM me or post here with questions, etc.
We will be doing a session zero to build characters in FG, Probably August 4th. Especially for PCs using the Advanced Player's Guide, you won't need to have everything bolted down until then, just a good answer about who your character is.
Game has been decided for Tuesdays.