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Making progress on a HackMaster 5e ruleset
Felt like posting since I feel like I've made some decent progress hacking (no pun intended) some things together on a basic HackMaster 5e ruleset. The only thing I have so far is the HackMaster exploding/penetrating dice mechanic but I feel pretty proud I got this working.
Not all dice rolls penetrate in HackMaster but the ones that do work like this: a roll of max on a penetrating die result in rolling that die again, subtracting 1, and adding it to the initial value, continue penetrating rolls as long as max is rolled. To put this another way, if you roll max on a penetrating die, reroll the die and add it to the result, continue until you don't roll max, then subtract 1 from the total for each expoding die.
To make this more complicated a d20 penetrates to a d6 and the backstab ability allows penetration on max or max -1.
I implemented this through a 3 state button next to the normal dice location, this button toggles between Penetrate On, Penetrate BS (backstab), and Penetrate off and affects all dice rolled via console commands or rolling the 3d dice.
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Credit to MoreCore for the original exploding dice mechanic I butchered to get this working.
One improvement I made is to have the text description of dice rolls show in the chat window along with any modifiers that apply, as far as I could tell MoreCore doesn't do this when you roll the 3d dice.
I'm new to Fantasy Grounds and I am sure there are much better ways to do what I've done but its just for my groups use so who cares :)
If anyone is interested in this ruleset let me know and I can figure out how to get it to you. I don't want to step on any feet of course, my "work" is based on the CoreRPG ruleset with code stolen from MoreCore, the ikael dicemechanics specifically.