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Light not showing when logged in as player
Just grabbed the latest Test build after the update. Was trying out some stuff and noticed some issues with magical darkness, and while testing it out to write up a bug report, found a much larger issue that has nothing to do with darkness. I simply can't see light on another token when logged in as a player.
I used CoreRPG to reproduce this.
Step 1 - Place 3 tokens on the map. No light sources. Entire map is dark. GM and player view follow. So far so good.
https://i.imgur.com/RPqP850.png
https://i.imgur.com/pMkIvDk.png
Step 2 - Drag a "Spell - Light" effect from the effects list to the bottom-right actor. Lights up correctly on the GM view (shown below), but the player view is still completely black (as in previous image). Moving any of the tokens around had no effect on what the player saw.
https://i.imgur.com/oC8Lfff.png
Step 3 - Logged out and back in as the player. Reopened the map. Saw fog of war around where the lit token was, but not the light or the token. Player view shown below.
https://i.imgur.com/UV6JICv.png
Step 4 - Moved the lit token to a new spot on the GM view and logged the player out and back in again. Was expecting to see more Fog of War revealed. Oddly, the player still only saw the same as shown above in Step 3. GM view below to show where lit token ended up.
https://i.imgur.com/wimVSvm.png
Playing around with it a bit more, I gave the same player control of the guy with the light. After that, he could see normally. Even after I cleared his ownership of the guy with the light, his previous token who couldn't see light or the other token was now seeing light and movement updates of the other token. However, after logging out and back in as a player again, the player's view reverted to darkness with just a circle of Fog of War revealed exactly as in Step 3, even though that didn't even correspond to the light guy's position anymore.
The player is seeing lights that I add directly to the map, though. It seems to be token lights that are the problem. Adding a light to the token via the lighting interface rather than effect yielded the same bugged results.