I was curious how many people create their modules straight from XML source or if anyone uses the functionality of FG to make their entire module?
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I was curious how many people create their modules straight from XML source or if anyone uses the functionality of FG to make their entire module?
I use a combination - straight into FG for 90%, into campaign db.xml for tables.
Well I suppose that means I should learn XML...how much will I benefit from that?
if anyone likes to test my simple moduleeditor then please send me your email.
you can open an save the db.xml an edit it including copy/paste.
I'm kinda interested, shoot it my way, [email protected]
I sent a PM but tiread as I am...
Forgot the whole E-mail thing.
[email protected]
Currently I use both. I will build a skeleton in FG of the encounters using just the encounter names and then go into the xml and add the data. Mostly I do this because I can cut and paste easily into the xml and since I build the xml skeleton in FG I don't have to worry about the xml tags much. You can build everything in FG but I find the poor cut and paste support to be too slow for my taste.Quote:
Originally Posted by DrClarke
As Stuart, mention you do have to do tables in the xml, but tables in modules are fairly rare.