Potential new user, moving from Roll20 to Fantasy grounds.
Hello everyone.
I been primary playing DnD for a good 25 years, with long breaks but a few years ago we picked up roll20 as a platform, the decision was not mine, as someone else was GM.
Soon after I been the GM for several large campaigns in this setting but due to certain events I am uncertain i want to remain with Roll20 or move to Fantasy Grounds.
FG have better prices for modules and campaigns as well, and of course Im looking at buying the ultimate licence and all source material possible, and probably most of the campaigns.
I am creating ALOT of content myself, and in every campaign I GMd, Storm Kings Thunder to home brew campaigns, I alter every major NPC to player classes. Meaning I fully create major NPCs as player class.
This is very easy to do in Roll 20, also adding stats, setting up your own backgrounds which obvoiusly you write yourself, is all very easy.
How is it in Fantasy Grounds? For example in my current campaign there is a Warrior Monk of Horus-Re, Eye of Horus-Re, specialized vampire hunter.
Long story very short, this specific character recieved a +1 wisdom bonus and + proficency bonus on his Ki point total.
Is things like this easy to just add to character sheets?
Also as a DM I tend to be very sparse with items, although at times I create home brewn potent items but in general, I prefer characters to learn new skills.
For example during extensive training, with the suitable mentor opting to train after maybe completing a high difficulty module, they might get the chance to learn a new fighting style, as an example.
Is this easy to add in Fantasy Grounds? In roll20 I just manually can add anything to any character, with the click of a few buttons.
Overall I feel FG seems just much more suitable to my needs as DM, above all the inbuilt resource system which roll20 lacks more or less completely is a massive sales point.
Dynamic lightning however is a massive negative point, I know its coming in Unity, but does players, until Unity, have global vision of the complete map? So they can see secret doors, or through closed doors on battlemaps?
The price is not a problem for me, actually FG is cheaper then Roll20 by miles if you take into consideration we been using Roll20 for 3 years now and probably will use Fantasy Grounds for 5-10 years. We have a core group of players that always played together for the past 30 years, however as we live in different countries and are no children anymore, our children are at the age we started playing, the VTT for role playing is fantastic.
I have tried to watch alot on Youtube but quite frankly, people have a hard time getting to the point, you watch a 1hr video of something that could be explained in 5 minutes or less. Nerdologic I guess:)
Anyone have experiene with Roll20 and then moving to FG?
Ohh, the hosting, how is that? Do you need a powerhouse of a computer to host, or an incredibly fast internet?
In Unity there will be a network Hub, this will definately be great.
Will the game developers ever consider hosting on servers, so we as buyers can use our content "online" as in Roll20?
How is it for other players to view their material.
Say I run a campaign, but during the offline period of a few days, a few players want to go over their characters.
Do I need to log onto my FG as Im hosting, or can they save their character and view and possible make background adjustments and then export back to the host later? Or is all stuck at the host?
Well Im not one that easy get to the point either I guess cause i belong to the very group myself.
As I said to my friend today "You realize primarily only highly educated people such as ourself play roleplaying games, why is that?"........"Its not cause we are highly educated, its cause we are nerds"
Good answer.