V1.31 - Feature - added a "Items" and a "Coins" button in Inventory tab left of the coins (had space available). If you click on the Items button then all inventory items marked "Not Carried" will be dropped in a map parcel template token on bottom left of CT map token (chosen as death will drop loot in bottom right). This will only happen if the Drop map parcel template "[MP] DROP" is defined. This works in much the same way as the loot templates so won't cover that here (look up loot mechanism only diff is name of templates). If you select Coins button then all coins will be dropped just like Items button. If the "[DROP] <name>" token that is created by these buttons already exists then it will simply add to that map parcel without recreating it. These are GM only buttons as I don't want players accidentally or intentionally creating tons of bags all over the place - I control when they drop stuff. As long as their inventory items are set to "Not Carried" they will be dropped when the DM double clicks on the Items button. Coins button will always just drop all of them.
Obviously this is a powerful tool - you can play around with it to figure out how to use it. DM only inventory buttons so players can't litter your map with garbage. Did not spend any time on aesthetics for these buttons just jammed them in inventory screen where there was some space. If others use that space in their extensions it may overlap so heads up this was a quick and dirty interface as the code was a pain to get working as I wanted.