Originally Posted by
Andraax
The problem arises that if you put in "Gun Combat (Shotguns)", and they don't have that particular skill, then it should look for "Gun Combat", and it they don't have *that* skill, only then should it use "Unskilled". Also, some weapons use Dex, some use Str, so there should be an over-ride for that as well, instead of relying on what's set for the skill. If you have a fixed list of skills on the drop-down, you preclude the GM making up a new skill for his new-fangled weapons...