Looking to understand maps in FG
I'm plunging deeper into Fantasy Grounds and I'm now at the point of maps, and I'm looking for what the would be standard might be. I'll list off my examples in hopes that I'm being as clear as possible.
Q1: Does FG resize graphics at all or does it leave them in their original size.
Utilizing a graphic from the stock module "A Tale of Dinor": mines_deep.jpg, It's incredibly obvious that it doesn't work very well for miniature representation with no grids (graph paper). If I utilize the "Turn Grid On" feature on the same map in FG, I can drag a square to a numerical size.
Q2: What do those numbers represent? If I stretch it to 25, it populates the entire screen with a grid... is that 25mm grids?
Overall I'm not to partial to this. In no way am I knocking it's feature/functionality, but initially it doesn't float my boat. Maybe it'll grow on me.
Next, utilizing a graphic from the free download "The Wizards Amulet": farminterior2.jpg, It's something I'm more familiar with in a pen & paper sense, but just looks modified to suit the life of an electronic table. It looked static (pre-grided/graphed) at 50 pixels per square. This seems to make sense, because if one were to utilize a true one inch square, those maps would be pretty huge. I really like this format the most out of the two I've studied and I like that fact that the figures/tokens reflect the same gride size.
Q3: Is this 50 pixel = 1 inch a community standard for those who enjoy this map style format?
I ask because should I contribute anything I want to make sure I'm on the same standard as the community and should I wish to utilize something that pre-exists I want it to work with my creation (like a token for example).
I hope I'm making sense.