Yes, it should work fine.
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Yes, it should work fine.
Hi JohnD,
Can you post details of the crashes you are experiencing since I haven't had any crashes in years?
I am guessing that the memory is hitting the max FG is able to handle so I would like to help you pinpoint what is using the memory since I am guessing that I have more Rolemaster based modules loaded up when I run my games.
Thanks,
Dakadin
Well this is hard to answer now. I am on a new computer, which is a juggernaut compared to the old one from 2010. On the new one I have not had any crashes yet. That said, I have not done extensive testing as I'm waiting for those QoL updates to hit.
It wouldn't surprise me that I was hitting the maximum memory usage though from what I remember the ram allocation just kept going up and up and up as soon as we started doing anything that involved using the resolver.
Thanks for the update. It's good to hear that it isn't occurring now. I know the ruleset hasn't been updated to CoreRPG but I have been resolving issues when I hear about them. If Talyn didn't mention it, then I would have never known that it was an issue you were having. Please post in these forums if you are having any issues with the ruleset so I can try to resolve them.
Thanks,
Dakadin
Interesting thread.
I am curious if anyone (Dakadin, Trenloe, etc.) could offer any suggestions on a guide to ruleset programming (I've seen the anatomy of a ruleset PDF, but I was thinking something more advanced)?
I was thinking I would offer any assistance to help out. But first, I was thinking of implementing the MERP (RMC lite basically) ruleset to see if I can actually offer any assistance.
Of course, that would depend on free time being found. :) However, it has been something I have been thinking about from time to time.
The Developer Guide in the Wiki has some good information for developing rulesets. Look through the Rulesets section.
https://www.youtube.com/watch?v=54PS...qc_9w1TWQfTPUA
Video 1 is just an intro to themes...
If you do the whole series you will have all the knowledge you need to build a ruleset....
I've thought about it a bit more and had a discussion with someone who was playing at the time and was reminded of what I had said at the time; as soon as any rolls that required the Resolver started to take place, memory usage just kept on increasing and nothing would stop it. If we went for a time without any rolls, it would still keep increasing, and heavily roll intensive sessions would drive the number up quickly.
That computer only had 6 gb of ram, and I remember FG would always hit 3 gb at crash. I had done everything I could to reduce memory usage; no tokens in the folder, no tokens shared, minimal maps etc... shared and unshared as soon as not needed, etc... but it never made a difference.
This was the same computer I began using RMC on back in 2012 when I first bought FG... so it seemed like something had changed in how memory was being used/managed in the ruleset, but as I've said previously, on a new computer and I've yet to see any crashing (although I'm waiting for the ruleset to enter 2019 before I seriously begin to use it again).