That's what happens when I try and DL it. (chrome/FF/IE)Quote:
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Thanks!
I immediately could see the issue.
https://i.imgur.com/5JuPPxx.png
When you renamed the headers for the spells ...
https://i.imgur.com/I1BBsp2.png
That is the issue. The way the ruleset recognizes spells that can be memorized they are in group "Spells". The reason it does this is because items,powers/etc are not the same so I needed to have a set type, which is "Spells" group. Many items replicate spells (and you just drag/drop those into the item group) so I need to know "don't allow memorization of these".
This did expose an issue allowing you to memorize it even tho it's NOT a "Spells" group but doesn't let you remove it because it checks the group on remove ;(
I'm going to experiment with various other ways to handle this check. In the meantime if you set the group names to "Spells" it will work as intended.
I've changed the way this works moving towards how the other rulesets use the "Spells" or "Abilities" Group Type.
https://i.imgur.com/c9jniHz.png
If the Group Type is a "Spells" (looks like a book) and the level is NOT zero and is "Arcane" or "Divine" type it will be considered a spell that can be memorized and the options will be there.
I'm going to try and get this up on the test channel and have sent the request. I'll update when that's been done. I'd like to have some folks test it out before I push to production.
Nice work.
This is up on the Test channel now, see this post for full details.
Thanks so much.
I like the idea of creating a custom group for each spellbook because A. It allows the player to track what spells are in what book (so they don't have to have a separate spreadsheet or whatever) and B. If they want to burn a spell from a book, they can cast it and then delete it. Having everything in the "spells" group mixes it all up. I look forward to the update and thanks again. This ruleset is such a fantastic resource and I look forward to future updates.
The update worked. Thanks so much and Happy New Year to you!