Update: Recent changes in the industry has made an FG module of previous UA articles no longer available.
Click here for information on Smitework's Unearthed Arcana module.
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Update: Recent changes in the industry has made an FG module of previous UA articles no longer available.
Click here for information on Smitework's Unearthed Arcana module.
Nice
I love this!
but where where you last week when I was Parsing my own Revised Ranger ;)
Awesome! Having asked specifically if I could post my own I was advised by OneBookShelf that it would be against SmiteWorks/WotC license. I guess there's no issue since if you can post it as SmiteWorks!
FYI - Pulled it down and, I can see the class in the Library view, but I'm not able to see it in the classes selection window and Unearthed Arcana is not listed in the Group list at the top.
Found it: doing a find-and-replace for `reference.classes` with `reference.classdata` lets the class appear Classes toolbar list and maintains all the existing links.
To be honest, I never intended for the assets to be found in the sidebar-button lists. Those are new and I didn't even think of them. I'll probably change the categories back to the defaults, since that seems to be what FG actually looks for.
Thank you so much
:thumbsup: It's a great job. I've learned alot unpacking it :P
Do you create it straight to xml from your template? Looks like you're already setup the placeholders as comments so I'm thinking so. I'm new to this, but I'm playing with Scrivener as my content editor and figuring out either how to pipe the one doc into different output templates - ie. for PDF and for .mod or if need be pipe it to an external tool like PAR5E.
The template is xml. I just copy/paste the parts I need to make the framework then copy/paste the data overwriting the placeholders. I use (and highly recommend) Notepad++ for working with xml. It has features like hotkey section collapsing and Find in Files.
Yeah, I used VSCode for the xml and the PAR5E files myself. But I found that I ended up using the Pages DMsGuild template and copy-pasting the PAR5E content so that I can have a PDF version as well... I want to have a type-once-generate-for-everywhere kinda workflow.
this is incredible, nice work!
Pages also relates to a setting of the reference section in the new version of how the modules can be displayed. Is it that.
Sorry, that's my fault. You"re right; I meant the DmsGuild Template for the Pages program for Mac.
I should have been more clear. I had started using vscode to create the .txt files needed to PAR5E a class for FG. Then quickly transitioned to making a home brew class based on that module.
I was happy with the results so my next thought was to see what it would take to publish it on the DMsGuild.. but I wanted to provide a PDF version as well as the FG module, so I ended up copy-pasting my .txt files into the Pages template.
Now, every time I make a revision I have make it in 2 places and that's a pain point, so I want to be able to do something like this:
1. Change the class in 1 program (aright now That's Scrivener, because I already use it), and with a command:
2. Export the content to the appropriate .txt files for PAR5E'ing
3. Export the content to format appropriate for PDF
Step 3 is handled by scrivener, so I need to play with the output to see about creating the separate .txt files automatically
This is basically the same reason I'm looking for a way to send FG XML into Word/PDF XML styled format. See this thread; https://www.fantasygrounds.com/forum...Formatted-Text
Version 1.1 is live. All the recent new class specialization options are now available. (Yes, this includes the druid.)
Cool Thanks for sharing
https://68.media.tumblr.com/5bb51a62...a8pto1_500.gif
thank you so much
Will you add some older Unearthed Arcana material? For example the Favored Soul, Kits of Old, or The Faithful etc.
And every week something new for a little while. Monks just happened and the articles are still rolling. I expect there will be a bunch of tweaks for the final version as they have not designed for multi-class very well and a couple wording errors that have come up as well.
I assume its going to be condensed and put into another source book.
Great work! I was just about to convert this, and you saved me the trouble!
Quick update to add the new monk traditions.
Thanks for the work you put in on this. Looking forward to my group playtesting some of these items now.
Update. New races, feats, spells and class specializations.
So about the paladin oaths :D
They were on the WotC site, but the link was dead. Now they are gone. I think they weren't supposed to be shown until tomorrow (since there was no file attached).
https://dnd.wizards.com/articles/une...n-sacred-oaths
Link works for me.
I'm seriously considering breaking up multifeatures into their composite subfeatures (such as Fighting Style) using the embedded link method seen in the Fighter Arcane Archer's Arcane Arrow feature. The subfeatuers wouldn't automatically add to the character sheet or prompt a window asking for a choice like the specializations and skill choices do (though I think this could be possible with a handful of lines of code if Smiteworks wanted to implement it). But at least they would be individual entries in the feature list for quick reference and showing which choices were made. Currently I place empty braces ('[]') at the end of the feature's name for typing the choices, but I think subfeatures would be better.
What do you guys/gals think?
Subfeatures would be great
I'm a little confused with what embedded links you're gonna use. I had tried the same with using them via the reference section of the module, but I was bamboozled since I could not drag drop it from there into the class features list of the charachter sheet.
Works for me. Add three levels of fighter from the UA module and choose Arcane Archer. Then open the Arcane Arrow ability and drag two of the Arcane Shot arrow types to your character sheet. It adds them to your feature list.
Ah in that way sounds good then! May I know where you are going to generate the arrow features, would it be in the feature list or is it in some other section.
It's late; I'm tired. Maybe I'm just not understanding you correctly. I've already made the arrow features. They are in the version that is on the DMsG now. They are features in the feature section, just like all the features. Not sure what you mean by 'generate' as they are pre-made and not created during use. Maybe I'll understand better after getting some sleep.
I think the answer you are looking for is: they are in the list of feature but set to Level 0 so that they never automatically add to the character sheet. Then they can be manually added from their links in the Arcane Arrow ability that is set to Level 3 and added with the archetype.