Originally Posted by
Mansquatch62
Dakadin,
Would the coding be time consuming going from 20 AT's to 10 and a 175 table max instead of 150? I could do all the data entry for the attack tables and crits. I've already done it for a friend's MUSH in the past.
But come to think of it I see your point. RMU doesn't have an attack table for each weapon. Each weapon is assigned to an attack table with various Size and AT modifications, which would require changes to the existing weapon panels and coding to account for size and mods. Now I'm wishing I'd learned to code HTML and CSS or whatever is used in Fantasy Grounds.