NPCs Don't Die When HP Reaches Zero
I'm not sure if I'm missing something or if this is a bug in the functionality, but I've noticed that when running encounters my NPC's and monsters don't acquire the "dead" effect when their HP reaches 0. Instead they get the effects "unconscious" and "stable". I have the option for auto-stabilizing NPC's disabled in the settings, so I'm not sure why it's doing this. I would very much prefer that my bad guys just be dead when they die. Does anyone know how I can fix it?