I still think the "the" in the damage type field is the parser. It is not information included in the spell record.
I thought i would give it a look to see if it was something i could fix, or not.
Madman..
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I still think the "the" in the damage type field is the parser. It is not information included in the spell record.
I thought i would give it a look to see if it was something i could fix, or not.
Madman..
The spell "Psychokinetic Strangulation" Mystic 3rd Level CRB does not have "save for half damage" setup correctly.
I will check the spell record. Thanks for reporting this.
Madman..
Some description seem to be missing :)Attachment 49233
I found it. It's fixed.
Madman..
Hey I play a Vanguard and he has 3 types of damage with his Entropic Strike. Under "type" i wrote : Acid; Bludgeoning; Force. When I roll damage only acid shows up. Is this right?
When I cause damage against a creature that has resistance against acid, it doesn´t take the other two types into account.
I replaced the ";" wit a "," but that didn't work either, I just did a test against a fire elemental. It just was immune to all the damage.
Attachment 49269
You would use commas under normal circumstances. As for case please use lowercase letters for damage. It's not changing the case in the code and I will try and get a solution for the Tuesday update.
Happy to see the update went through and spell damage is now not being resisted wholesale but I did notice a new issue while confirming this today:
All energy and magic damage is being "partially resisted" in the chat window but is not actually being partially resisted in practice.
Example: Xi-Nu attacks Akata (only DR is for 5 fire) with a Perforator Pistol doing Sonic (So) damage and rolls a 4 on damage. The chat box shows: Damage [4] -> [to Akata][PARTIALLY RESISTED]. Both the damage listed and the damage applied to the Akata are correct at 4, just for some reason it says a resistance happened.
I tested this on enemies with various resistances and immunities and as far as I can tell, there is no issue with applied damage being incorrect, so this is purely an issue with the information presented in the text box from a DM/Player perspective.