Better Menus (CoreRPG, 5E/etc)
This runs under FGC/FGU with CoreRPG 3.3.12+.
Note: This does not work with Savage Worlds ruleset.
If you're having issues with extension please read this post first on making sure you have correct extension installed.
This replaces the SIDEBAR with a Menu button system.
The menu buttons add new features such as the "Books" (quick access to any module loaded with reference manual) and direct access to modules listing.
This also allows you to "unlock" the portraits and move them to somewhere more convenient and the Dice Tower will be on top of the "desktop view" map.
This is something I finished up for the AD&D 2E ruleset and I decided to extract it and put it into an extension so that other rulesets could make use. I've tested this with CoreRPG and 5E. It should work with "anything" that is properly layered on CoreRPG (except the AD&D 2E ruleset which has this natively with a few other features).
Here is a quick view of what you can do with it. Grab it and try it out.
https://i.imgur.com/xWMEtVL.gif
Developers can use the hooks within the extension to add their own custom menus not found in the standard methods. You can find details in this post.
Current source can be found in the GitLab repository.
If you run into issues running this please state the ruleset.
Unfortunately I am unable to resolve issues related to other extensions and compatibility with Better Menus. The community is wide and varied and there are just to many. The best I can do with the time I have is to keep the extensions working with CoreRPG and rulesets that layer on that without drastic overrides of CoreRPG systems. However, if someone that is interested in that particular issue is willing to research the other extension and find a solution and submit I'll be happy to try and implement it.
Update 1.22:
- [Updated] Changed "Preferences" menu to "Options" to match the actual window it opens
You can download and install using the forge link. You can send a donation to the creator if you like this tool.