Was able to locate the issue with the prepared spells and have a fix that will be pushed with the next update.
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There isn't - other than not opening every book unless you need them. But once you select one then the others will also disappear from the list.
Duplicate spells ensures that a custom campaign spell is added to list or a specific spell that was modified for a module. It does remove all of the duplicates when a spell is selected to cut down on the list, but there really isn't another way to cut down on them to ensure all spells from every module loaded is available for selection. I have considered adding a module filter to there, but wasn't sure it would provide the desired of effect of helping with the duplication.
Hi, when I level up a char and has a feat to add should that feat suppose to add and show in the Abilities Tab under Feats or I have to add it manually by drag after? Because I choose the feat from wizard (instead of ability improvement lets say) , commit but The Abilities tab under Feats is empty. (I run FG without extensions).
I've had this same thing happen, posted video on discord. Can reproduce, bran new campaign, no extensions, not just fighter
Thank you for the report, will investigate.
I see it has been reported, but I can also confirm that if you add a feat using the wizard, it does not show up on the character sheet. I verified this both through character advancement and by generating a new character (human variant).
Character wizard Rogue Class > (Level 01) Thieves' Cant > Select Language: there is not an option in the dropdown for thieves cant.
The GM will need to make the thieves' cant language as the language list supplies the languages to the selection box.