The provided font selection is from the ones that are built in to Fantasy Grounds for chat use. E.g. the "Black, Bold Italic" option is the one defined as "chatgmfont" in CoreRPG. However, it is relatively easy to add new fonts for selection. The following, added as an extension, will make "Black, Bold" available:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<root release="3.0" version="3">
<properties>
<name>Extra Font Example</name>
<loadorder>200</loadorder>
</properties>
<base>
<!-- New font definition, note the name.
It is also fine to use a font already defined in the ruleset (or other extensions), skip this and use the font name below. -->
<font name="blackboldfont">
<fgffile name="graphics/fonts/bold-10.fgf" />
<ttf file="graphics/fonts/Noto_Sans/NotoSans-Bold.ttf" name="Noto Sans Bold" size="16" />
<color value="#000000" />
</font>
<!-- This text is what you wish to see in the font selection drop down. -->
<string name="blackboldfontname">Black, Bold</string>
<script name="ExtraFonts">
function onInit()
if ChatManagerCL then
-- This adds a new option in the drop down for Colorful Language's font selection.
-- Interface.getString("blackboldfontname") grabs the text defined in the above string.
-- = "blackboldfont" associates the defined text with the desired font.
ChatManagerCL.availableFontNames[Interface.getString("blackboldfontname")] = "blackboldfont";
end
end
</script>
</base>
</root>