Release Updates for May 26th, 2020
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
D&D Classics: Complete Fighter's Handbook (D&D Classics - AD&D 1E/2E)
- [Fixed] Variant armor tables mis-alignment.
- [Added] Ki Shout to Kit, basic.
- [Added] Armor DP values.
D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
- [Update] Records flagged read only.
- [Update] Holy water "uses" set to 1.
- [Update] Gaming skill added to Warrior lists Update Added +2 SAVE effect to Paladin class (earned at level 1).
- [Update] Arquebus and Blowgun set to ranged weapon type.
- [Fixed] Endure Heat/Cold default duration was rounds, should have been turns.
- [Fixed] Formatting in description for shields.
- [Fixed] Missing text from Intelligence fields added.
D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)
- [Update] Records flagged read only
- [Update] Goblin AC set to 6 from 5
D&D Classics: Dungeon Masters Guide (2E) (D&D Classics - AD&D 1E/2E)
- [Update] Records flagged read only.
- [Update] Sing of Seeking +2, added weapon fields
D&D Unearthed Arcana (D&D fifth edition)
- [Added] Article: Subclasses Revisited
Xenomorphs: The Fall of Somerset Landing (N.E.W.) (WOiN)
- [Updated] Theme update complete.
- [Fixed] Character Select & Pregen Select should fit 2 columns of characters
- [Updated] Reference Manual has been rebuilt and all manual image links have been removed
Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
- [Added] Weapon actions. Updated. Normal attacks are split over two lines. You can now drag Ammo (from Central Supply) which will generate new Attack/Damage actions.
- [Added] Worlds. Added Berthing Cost, Fuel, Facilities and extras
- [Added] Worlds - Trade. Added a new Tab for Trade items, you can add line items with Qty, Description and Cost (future updates will expand on this tab)
- [Fixed] All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
- [Fixed] Tables. All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
- [Updated] Theme. Some fonts have been reduced to make text slightly smaller so as not to take up the entire window
- [Fixed] Weapon Attacks. These now show the range correctly in the attack text
- [Updated] Items in Containers. These items in containers (ie a backpack or medic kit) will be indented, just like 5E
- [Fixed] Actions tab. A random 'Cost' label was left floating, it has been told to return back to the correct position
- [Added] New Setting. House Rules - 'Show Study Period on Skills Tab' (Defaults to NO)
- [Added] New Setting. Characteristics* - 'Use PSI characteristic' (Defaults to NO)
- [Updated] PSI Talents. The Tab for PSI Talents has been removed and the Talents are on the Skills Tab now, where it feels more fitting and there are only a handful.
- [Added] Animal Size Modifiers. When rolling to hit an animal with a Size Modifier (Small -4 -> Small -1, Large +1 -> Large +6) these are now added automatically do the Dice roll. The NPC must have this Size Modifier in their traits, ie Slow Metabolism (-1), Large (+4)
- [Added] Melee Weapon STR modifiers. When rolling damage with a Melee weapon, the STR mod will be used as a bonus/negative modifier
- [Fixed] Custom Weapons. Can now be dropped onto NPC's
- [Fixed] Full Auto ammo use. The correct amount of ammo is removed oer attack
- [Updated] Debug Messages. Removed a number of debug messages
- [Added] Weapon actions. Updated. Normal attacks are split over two lines. You can now drag Ammo (from Central Supply) which will generate new Attack/Damage actions.
- [Added] Worlds. Added Berthing Cost, Fuel, Facilities and extras
- [Added] Worlds - Trade. Added a new Tab for Trade items, you can add line items with Qty, Description and Cost (future updates will expand on this tab)
- [Fixed] All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
- [Fixed] Tables. All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
- [Updated] Theme. Some fonts have been reduced to make text slightly smaller so as not to take up the entire window
- [Fixed] Weapon Attacks. These now show the range correctly in the attack text
- [Updated] Items in Containers. These items in containers (ie a backpack or medic kit) will be indented, just like 5E
- [Fixed] Actions tab. A random 'Cost' label was left floating, it has been told to return back to the correct position
- [Added] New Setting. House Rules - 'Show Study Period on Skills Tab' (Defaults to NO)
- [Added] New Setting. Characteristics* - 'Use PSI characteristic' (Defaults to NO)
- [Updated] PSI Talents. The Tab for PSI Talents has been removed and the Talents are on the Skills Tab now, where it feels more fitting and there are only a handful.
- [Added] Animal Size Modifiers. When rolling to hit an animal with a Size Modifier (Small -4 -> Small -1, Large +1 -> Large +6) these are now added automatically do the Dice roll. The NPC must have this Size Modifier in their traits, ie Slow Metabolism (-1), Large (+4)
- [Added] Melee Weapon STR modifiers. When rolling damage with a Melee weapon, the STR mod will be used as a bonus/negative modifier
- [Fixed] Custom Weapons. Can now be dropped onto NPC's
- [Added] Weapon actions. Updated. Normal attacks are split over two lines. You can now drag Ammo (from Central Supply) which will generate new Attack/Damage actions.
- [Added] Worlds. Added Berthing Cost, Fuel, Facilities and extras
- [Added] Worlds - Trade. Added a new Tab for Trade items, you can add line items with Qty, Description and Cost (future updates will expand on this tab)
- [Fixed] All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
- [Fixed] Tables. All Careers Events. All text for events text will be shown for various events that contained a ; in them (the parser ignored everything post it)
- [Updated] Theme. Some fonts have been reduced to make text slightly smaller so as not to take up the entire window
- [Fixed] Weapon Attacks. These now show the range correctly in the attack text
- [Updated] Items in Containers. These items in containers (ie a backpack or medic kit) will be indented, just like 5E
- [Fixed] Actions tab. A random 'Cost' label was left floating, it has been told to return back to the correct position
- [Added] New Setting. House Rules - 'Show Study Period on Skills Tab' (Defaults to NO)
- [Added] New Setting. Characteristics* - 'Use PSI characteristic' (Defaults to NO)
- [Updated] PSI Talents. The Tab for PSI Talents has been removed and the Talents are on the Skills Tab now, where it feels more fitting and there are only a handful.
- [Added] Animal Size Modifiers. When rolling to hit an animal with a Size Modifier (Small -4 -> Small -1, Large +1 -> Large +6) these are now added automatically do the Dice roll. The NPC must have this Size Modifier in their traits, ie Slow Metabolism (-1), Large (+4)
- [Added] Melee Weapon STR modifiers. When rolling damage with a Melee weapon, the STR mod will be used as a bonus/negative modifier
- [Fixed] Custom Weapons. Can now be dropped onto NPC's
Pathfinder RPG - Return of the Runelords AP 4: Temple of the Pea**** Spirit (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Issue with the Time Dimensional's spell-like abilities.