You don't need to change that text. Just insert the word "Creature" prior to the level.
Add the type of spells after 'Divine' (I'm assuming Innate?)
Make sure you have blank lines between each ability so the parser knows where each one starts.
After making those 3 changes, the stat block parsed correctly for me. Here's the edited stat block:
Code:Nualia Warpriest of Lamashtu Creature 5
CE MEDIUM HUMANOID HUMAN AASIMAR
Perception +11; darkvision
Skills Intimidation +11 , Medicine +13 , Religion +11 , Survival +11 (Assurance), Lamashtu Lore +7
Str +4, Dex +1, Con +2, Int +0, Wis +4, Cha +2
Incredible initiative
+2 to initiative
Emblazoned Armament
Weapon serves as holy symbol +1 status bonus to damage using the Falchion (already included)
Intimidating Prowess
+1 to intimidation
Fighter Dedication
AC 22 (23 with shield spell); Fort +11, Ref +8, Will +13
HP 63 (Toughness)
Speed 25 feet
Shield Block [[R]]
Hardness 10 from shield spell. Once used cannot be used again for 10 minutes.
Melee [[A]] +1 striking falchion +12 (sweep, forceful, emblazoned), Damage 2d10+5 slashing
Ranged [[A]] composite longbow +9 (Deadly d10, Propulsive, Volley 30 ft.), Damage 1d8+2 piercing
Divine Innate Spells DC 21, attack +11; 3rd Animal Form, Fear, Harm, Harm, Harm; 2nd Dispel Magic, See Invisibility, Spiritual Weapon; 1st Command, Protection, Sanctuary, Athletic Rush (focus); Cantrips (3rd) Light (innate), Detect Magic, Divine Lance, Message, Prestidigitation, Shield (hardness 10)
Athletic Rush [[A]] (focus, transmutation, somatic)
Duration 1 round. Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action.
Intimidating Glare [[A]] (Visual,Concentrate,Emotion,Mental)
With just a glance you can shake an enemy’s resolve. Choose a creature within 30 feet of you who you’re aware of. Attempt an Intimidation check (adding 1 for Initmidating Prowess) against that target’s Will DC. The target must be able to clearly see you. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes. Critical Success The target becomes frightened 2. Success The target becomes frightened 1.
Shield [[A]]
Nualia casts shield whenever she has a 3rd action free