SW5e a star wars home brew on the 5e rule set
This module and extension implement the SW5e rule set. This is a 5e (OGL) based conversion to a Star Wars universe.
This work includes the PHB and Scum and Villainy (Monsters/NPCs) PDF content originating from the SW5e project (no affiliation)
Here is the link to the SW5e PHB PDF this work was based upon.
See this post for the latest module(s) and extension completed by SilentRuin
The Classic version is still available for those currently using it for campaigns:
Link to the SW5e (Classic) extension in FG Forge
Link to the SW5e (Classic) module in FG Forge
Need Tokens?
Here's a FG Mod full of SW Tokens! (by permission of u/Kualan on reddit)
SW5e Content:
10 new classes with dozens of subclasses
35 new races (Species and driods)
35 new backgrounds
100 new feats
400+ new spells (Powers)
390 new Items/equipment
276 new NPCs
new weapons, creature types, damage types, skills, languages, and a galactic credits replace gold.
GitHub project for the Classic version of this module.
Now includes spell and item effects inspired by and with permission of rob2e under condition that no money is ever charged for this work. Thanks!
Be sure to read the notes below AND the reference section of the module. Because the SW5e rules do not perfectly match a true 5e game, some things do not function quite like a real 5e game. When I find these behaviors I make a note in these two areas. I try to fix them, but if I can not find a solution, I do my best to warn you so you are not surprised.
I've also created a starfield background extension
This background extension replaces the current theme's background with a simple starfield. Works great with FG Dark or Simple Gray themes.
Other related content: The following posts contain other user created content for SW5e on Fantasy Grounds:
Starship rules by Tyrannosaurus VeX
Good bye
After over 3 years of work on this game module, I'm retiring my use of this module/extension. If there's a serious defect that is reported here I will try to fix. But, I have not been able to run any true campaigns with it and I'm no longer interested in pushing it on my groups. I have no plans on ever removing it from the forge or it's source project on github. I hope someone finds it fun and useful.