Modifying manager_actions_xxx; how naughty is this?
Ronnke and Damned
Is it bad (not good practice) for an extension to modify/replace an manager_actions_xxx.lua? I'm wondering because it would be best (I think, to call for a critical roll directly from those files instead of sniffing the chat until the appropriate message pops up). I'm not sure on this though. I'll post the extension (which is still raw (not RAW, but somewhat sloppy and uncooked) but working) shortly if anyone wants to have a gander. Currently it is registering melee/ranged criticals (success and failure); unarmed critical failure; spell critical failure; and head hit critical success (if the hit location is skull or face).
Mostly I want to get an idea from people that have more experience is I should keep it as it is 'observing' chat, or roll it from one of the combat/spell etc actions (which is scary in my mind but would only change a few lines basically calling the process).
Thanks!
1 Attachment(s)
The baby is starting to function!
I need to do a lot of editing to remove some of the stuff that isn't used or was used once, then reconfigured (I've started and abandoned this as I grew better skills with lua and extensions; I have to say I'm probably at the peak of that first learning curve when I think I know a lot, but I actually don't -- I know I don't know a lot, but I don't know what I don't know :) ).