Quote:
Flame and cryo weapons are persistent. A target who is hit with a weapon takes additional damage each round. This damage is halved each round (rounding down) until it finally runs out. A character who is flamed again whilst on fire takes only the largest damage of all current flame attacks – there is a limit to how much on fire a person can be. The rounding down starts again from the largest damage.
For example, ‘Pyro’ Pete hoses an enemy soldier down for 13 damage with a flamethrower. Next round, Pete switches to another target and the hapless victim takes 6 (13 halved to 6.5 and rounded down) damage. In the third round, Pete decides to flame his original target again but scores a measly 2 points of damage. His opponent is already on fire for 3 points (half of 6) so takes 3 points of damage that round. The new attack is lost amid the general inferno. Assuming there is anything left of the target, he takes 1 point of damage round before the fire dies out. Unless of course Pete feels the need to apply more flame…