Thank your for your words :)
Hm, I do not have so much time for any further developing; I try to see whether I can make the height label compatible with these extensions when I have found time for doing it :)
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I'm not sure if this is something that you can fix or not.. but when you drag a height altered token to a new map it probably 'should' forget it's height information.
hm, you're right this would be a nice feature :) I try to add it when I find time again to code a bit more :) Thanks for the suggestion :)
EDIT: Though that might be problematic for people who have e.g. one big level of a dungeon which is split into several images; then a change of the image is not necessarily a "new" dungeon or so. But that is rarer than the other situation :) (and even less important for FGU then) So, I think it would be good to let it vanish (maybe I can even bind a hotkey to it to change that behaviour when needed)
Regardless, I find this to be a very useful extension and use it all the time now.
Working good in 4e Unity. No problem with my 4e version of Death Indicator.
https://i.imgur.com/rSB8hqt.png
Thanks Kel!
I'm still having issues scaling creatures when this extension is running unfortunately. The players seem to be able to do it when the tokens are unlocked.. but I (as GM) can't seem to do it anytime. :(
And I also have realized that there is an issue with rotation on hex grids (due to the different number of adjacent fields) :) Maybe you use hex grids? When coding this extension I hadn't Hex grids really in mind; I try to update this soon when updating to 3.3.11 :)