I've encountered a strange error that makes it so that a single attack seems to consume two pieces of ammunition; one on the triggering of the attack roll, and another on the resolution of the attack.
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I've encountered a strange error that makes it so that a single attack seems to consume two pieces of ammunition; one on the triggering of the attack roll, and another on the resolution of the attack.
So you did! I got those loaded up and I'll mess around with them later. I'll also be able to try out the Advanced Effects patch too!
I've really enjoyed kicking this extension around. It's been fun to see my ranged folks deal with the reload action, and the auto-tick of ammo has been a great feature.
Now the bad news - I seem to be unable to "link" the ammunition from a character inventory to the tracker, and I'm not sure if I'm not doing something correctly.
I'm using FGU - latest version, on a PC. I'm going to attach a couple of shots to help illustrate the behavior, but basically the extension seems to function in every way except when I go in to select ammunition, I get a blank box where I expect a dropdown of available choices... at least that's what I think I should see. I've made sure that ammo is equipped in the inventory, but something seems to be missing.
Also yes, I run a bunch of other extensions on my server, so I assumed for the longest time that it was an extension collision, but I recently had time to load ONLY the ammo management extension and got the same behavior. Please let me know if anything comes to mind - thank you! Big fan!Attachment 49806Attachment 49807
UPDATE: Accidentally stumbled on another party member where it worked. I found that I needed to have the ammo set up as "Goods and Services" and "Ammunition" as subtype - that seems to have been the issue. Just a good reminder in general as I'm sure that's listed elsewhere in the thread. That should do it for me, but if anyone has further wisdom, please let me know.
Also - is this extension going to be added to the Forge?
How do you handle things like daggers? I see they have ammo but when you use them they do not tick off or record as being thrown?
Edit: I think non range weapons still have ammo refill options as well.