Today there was an update to the Bestiary in the live channel. This has NPC ability automation available for levels -1 through 5. See details (and links to a video and Google doc) in post #3.
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Today there was an update to the Bestiary in the live channel. This has NPC ability automation available for levels -1 through 5. See details (and links to a video and Google doc) in post #3.
This is impressive, I have just purchased the Bestiary through HumbleBundle so now I've added the FGU module.
One interesting thing that I noticed in the video is that the Bloodseeker gains as many temp hp as it drains.
But the automation has 1d4 damage and 1d4 heal. I take it there is no variable placeholder that can be used so that the same value is used for both.
This update has been amazing, unfortunately my party is level 7 now so I'm not making the best use of the automation yet but I'm incredibly excited to see more plus having the ability to do it myself is great! Huge props to Trenloe, Blackfoot and Shaderaven you guys are actually amazing
Working on Creature 6s today, now that I got some of the Drag n Drop stuff done, so that's not far off. Hopefully, though, you'll see good examples in the previous stuff that could help if you want to build the automation yourself :) I am also releasing the next instructional video very soon for those who want to see visual instructions.
Fantastic update! Are there plans for creatures from APs (hint hint curse of extinction modules)?
Ironically, it was GMing an AP that made me realize it is nice to have them updated for the new features (but I had to do it by hand, myself).
Since they aren't my projects, I can't directly affect those products myself, but I am sure we can figure out something to eventually get them updated one way or another :)
Big thumbs up for the ability automation feature that lists all important abilities in the combat tracker! :)
Hmm.... following the video, I have created a copy of Bloodseeker from the SR Bestiary module and there's no automation showing up under the existing abilities. When I create a new one though it shows up. Should it be like this?