Ah, yes. I forgot about the +1. The easiest thing then with MM would be to just click the damage equal to the number of missiles.
Printable View
Ah, yes. I forgot about the +1. The easiest thing then with MM would be to just click the damage equal to the number of missiles.
Thanks for all the help guys. I'm confusing 5E rules with 3.5.
An even simpler and easier method than people are saying here for casting multiple missiles.
Target your foe in the combat tracker, (ctrl click their portrait) then just click the magic missile spell damage as many times as you have missiles.
(remember to ctrl click their portrait again to deselect the target) This is the fastest method in practice.
Anything where you combine the damage together ignores a major draw of magic missile, the value being that each separate missile hit triggers a concentration saving throw.
As the other person says, it is per source and has already been confirmed in Sage Advice that each magic missile counts for a separate save. It is a major benefit of the spell.
https://www.sageadvice.eu/2016/04/22...-damage-taken/
There's no saving throw against magic missile so the point is moot. Additionally all of the missiles don't need to be directed at the same target.
You may be. They are now talking about Constitution saves to keep concentrating on another spell. Each missile in a casting of magic missile forces a Constitution save, rather than all the missile damage lumped together into a single save with a higher DC.