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Modifying Core Rules?
Wow, great work on the new ruleset, thanks to Dakadin and everyone else for the hard work
I'm wondering how modifiable the core mechanics (for want of a better phrase) are. For example if I wanted to implement the hits based on Co bonus rather than Co stat as presented in RoCo VI.
Thanks,
James
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Hi James,
That is definitely possible because the base hits calculation or hits increase per body development rank aren't automated yet in the ruleset. It still a manual process but I am hoping to automate it with v2.1. When it gets automated, you should be able to do it with an extension and still accomplish what you want. I think it would only require updating a couple functions in the scripts/rules_pc.lua file. Please let me know if you have any questions.
Thanks,
Dakadin