Good to know. Thanks!Quote:
Ruleset update posted today changes nextRound function (in longtermeffects.lua).
is nowCode:local aCombatantEntries = CombatManager.getSortedCombatantList();
if #aCombatantEntries > 0 then
Code:if #aEntries > 0 then
Also, one important note not covered in the readme is that reminders and events windows must be left open for their alerts to go off at the correct time since that code is in xml scripts rather than standalone lua scripts.