Welcome back to ClockAdjuster!
I'm glad you found time to maintain it again :)
I have closed down my Time Manager variant.
Here is the last improvement to my LongTermEffects expansion (incrementing minutes after 10 rounds and decrementing effects when time passes):
This is courtesy of PokeyCA (see the discussion around this
here) and
DCrumb.
If short, you can change
Code:
if nCurrent >= 10 and not bTimeChanged then
to
Code:
if (nCurrent % 10) == 9 and not bTimeChanged then
in longtermeffects.lua to allow rounds to go beyond 9 without resetting.