I'm not seeing how to do the characteristic overrides...
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Nah, that would be unwieldy (add effect before roll, then remove it after). My original suggestion was to have a set of buttons at the bottom of the desktop (like the skill difficulty buttons), one for each characteristic. The player can then click the button, and do the skill roll, and for that next roll, it overrides that skill setup on the character sheet (if any), then it resets afterwards.
Getting the following error when adding a custom weapon:
Script Error: [string "campaign/scripts/manager_char.lua"]:488: bad argument #1 to 'len' (string expected, got nil)
Anyone know what the problem is?
GB