Thanks for reporting. I will check that and let you know if it’s a bug or if specific syntax is needed.
EDIT: Submitted a fix, working now.
Thanks for reporting. I will check that and let you know if it’s a bug or if specific syntax is needed.
EDIT: Submitted a fix, working now.
thx for the work on this ruleset- so much fun to play...
/funnell 4 username wasn't working for me today - it created the sheets but the players didn't see them...
also, two weapon fighting didn't seem to work the same way as it does in dcc...
also having a weird issue with sirmotte's theme when opening npc stat blocks - figured I would mention it here (error msg attached)
many thx!Attachment 54709
@macDsinfo, @SirMotte,
Those fields do not exist in the DCC/MCC ruleset code; so they are coming from an extension.
Regards,
JPG
many thx for checking in here with us...
actually, I believe it is something sirmotte put in his theme to accomodate a particular extension author, not from an extension I was running (I wasn't running any)...
on another note, in the Hive the Overmind adventure, there is reference to p181 in the Rulebook. now, the fgu modules/rulesets do not have pages like that. I am trying to find what it is referencing. in the adventure module, it is to detail rules re: the ant saliva mutation, which I assume is a defect mutation, but p181 in the second printing of the rule book is in the artifacts chapter, referring to misc. artifacts like the multi-tool and rejuvchamber...
edit to add: in the Hive the Overmind ref manual, it lists the fusion chamber as B6, yet on the map, and the pin, it looks to be B3...
I'm addressing this issue here: MCC #1 Thread
I submitted an update today, mostly syncing with DCC updates from the past few months. These are mostly minor feature updates, but I did improve the import functionality for DCC characters. The only thing that isn’t quite the same is the deed die. For simplicity, I assigned the deed die to the artifact die since this functions the same for attacks. You would just leave it disabled in the tech subwindow (no die bonus for artifact checks).