MOD: This project is no longer active. Please see posts;
110, 119 and 137
Engineer Suite
A windows program designed to facilitate the process of getting data into Fantasy Grounds.
Website: Engineer Suite
Discord channel: Engineer Suite
Issue tracker: Engineer Suite
Attachment 24679
Engineer Suite ties NPC Engineer, Spell Engineer, Table Engineer, project management and the parsing engine together into one framework. All future releases in the series will also be tied into this framework, with the current one under development being Equipment Engineer. There are several advantages - tighter integration of packages, reuse of shared code makes maintenance easier, and easier updating for users.
There are 3 complete modules, one in whatever-the-letter-before-alpha-is state, the project management module, and the parsing module (which is largely invisible until you click 'create module').
NPC Engineer
- Enable the import of NPCs from a variety of sources (PDFs, D&D Beyond, CritterDB, RPG Tinker and others);
- Edit the imported information;
- Parse to produce a bestiary module for Fantasy Grounds;
- Export to a variety of formats, including RTF for MS Word, BBCode and HTML.
It is also possible to create NPCs from scratch, save them individually, save to an NPC file for later parsing, and export to a NPC file suitable for other parsers.
Images and tokens are handled as smoothly as possible - both are copied to the correct directory and renamed properly to make the process of building a bestiary as quick and as accurate as possible.
The module file produced has a library section which mimics the Monster Manual, and NPCs import spell information automatically when opened or added to the combat tracker (assuming you have the source book required open). All NPC functions are fully supported - Actions, Legendary Actions, Lair Actions, Spellcasting and so on.NPCs created with NPC Engineer are 3.3.4 (and later) ready - spell slots will automatically populate.
A reference manual can be created automatically for your NPCs.
The many tool-tips and (hopefully) clear layout should guide you through the process.
Attachment 24680
Spell Engineer
- Enable the import of spells from a variety of sources (PDFs, D&D Beyond and others);
- Edit the imported information;
- Parse to produce a codex module for Fantasy Grounds;
- Export to a variety of formats, including RTF for MS Word, BBCode and HTML.
It is also possible to create spells from scratch, and save them individually to a Spell file for later parsing.
The module file produced has a library section which mimics the Player's Handbook.
Attachment 24682
Table Engineer
- Paste tables from MS Excel, Google Sheets, MS Word;
- Edit imported information;
- Easily include links to other tables (or other items);
- Make table entries such as '1d6 trolls' rollable with the click of a button;
- Parse to produce a module for Fantasy Grounds;
- It is also possible to create tables from scratch, and save them individually to a Table file for later parsing.
Attachment 28308
Equipment Engineer
- Enable the import of equipment from a variety of sources (PDFs, D&D Beyond and others);
- Edit the imported information;
- Parse to produce a catalog module for Fantasy Grounds;
- Export to a variety of formats, including RTF for MS Word, BBCode and HTML.
It is also possible to create equipment from scratch, and save individually to an Equipment file for later parsing.
The current build is 0.5.29 (release date 6 August 2019), and can be found on the Engineer Suite website. The FG forums don't allow exe uploads, and the installer is an exe.
Maasq