Probably. Any extension that does not alter or interact with images should. The community is dependent upon people trying it and then posting the results. So it would be great if you could do that for us :)
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Just wanted to say thanks for this,
also if its still being question if it runs with unity, it dose :)
So here is a thing I just noticed, in the FG chatlog, it reports the version of the extension as 1.0 I even double checked, deleted every instance of the ext file from my computer, re-downloaded the extension and it says weapon handling v1.0.
Attachment 34047
So, this doesn't appear to be listed for me in my Unity 5E list, even though I (thought I) put it in the right spot. Is there something I have to do to get it to show up?
I've been running this extension in Unity for a few weeks now. Not had any issues.
As someone who hasn't played around with FGU too much yet, how does it deal with double-handed attacks without the extension?
same way as people who don't use the extension: make two weapons and pick which one to click. It is just like a dagger. When you equip one notice you have two options for melee and range. Just like that but one is d6 and the other is d8 and you have to create the second one.
There appears to also be a conflict with Kent McCullough's extension Automatic Flanking and Range for ranged attacks. It won't apply the disadvantage for attacks beyond normal range with this extension enabled.