The following updates have been pushed to the Test channel:
- Change default cone to 30 degrees
- Slow creatures always go last
- Fix sorting on client CT
Please test and let me know of any anomalous results on this thread. More to come soon.
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The following updates have been pushed to the Test channel:
- Change default cone to 30 degrees
- Slow creatures always go last
- Fix sorting on client CT
Please test and let me know of any anomalous results on this thread. More to come soon.
Awesome. I'll download this evening.
I made my teeny contribution to the ruleset: the Class and Race windows are now the standard 450x450 like every other ruleset. :)
Oh and guess what? Players Handbook 7th Printing was just committed to SVN and @Moon Wizard will push it to the Test channel... sometime.
FEEDBACK PLEASE! Tell me what you like, what you'd like changed, whatever. Far as I can tell, it's pretty much ready to go other than I need to get the rest of the images from the book in there.
It doesnt look like the PHB made it into this test run?
I have absolutely no idea when it will get pushed to Test, unfortunately. Here's a preview though:
https://www.fantasygrounds.com/forum...1&d=1510749861
Just pushed to Test.
Cheers,
JPG
Like I said, please give me feedback on this!
FYI we collectively made a decision to simply call this "Players_Handbook" from now on instead of locking it to a specific product id like the current 5th printing one is. So the updater is going to delete your 5th printing .mod file and upload this in its place. Whenever there's an 8th printing and so on, this new "generic named" module can be updated and not have to worry about such silliness. Future Proofing FTW! :)
CHANGES:
- Pretty much everything! :) Except Items (the PHB does not offer descriptions like the other C&C books do; I'll have to talk to TLG about that for next time) though I did clean up the item markup.
- Added a "Quick Reference Index" so GMs and Players can quickly find text tables and useful references without having to memorize where it's at in the reference manual. Oh and hey, the PHB is a reference manual now! :)
- The Goods & Services list is brand-new and uses the new reference_groupedlist windowclass.
- I have (so far) been unsuccessful at using reference_groupedlist to do the Weapons and Armors lists so those are literally copy/pasted from the 5th printing module unchanged. I may do a QA pass to check for spelling, maybe remove extra characters like the * and add the correct text to each item since the footer text hasn't worked since I've owned the ruleset. I'm not happy about that, as those old lists add a fair amount of size and data to the module but for now it'll just have to do.
- Spells! I'm shocked no one ever complained about these -- a good portion of the spells were missing sentences, sometimes entire paragraphs! No longer!
- Classes and Races. The individual class/race sheets all contain the same information but re-arranged in a "close match" to TLG's text and what you'd see in the official 5E & PF sheets so players see some semblance of consistency across rulesets.
Well done Talyn. Only had a quick look but its a big improvement. Awesome.
Thank ya, sir! :p
Just sent another update a couple minutes ago, so "whenever" it gets pushed to Test?
- QA pass over all the spells "short descriptions"
- Dispel Magic was missing from the Illusionist spell list
Will these advances break any existing usage on characters, in modules etc...?
I didn't change any of the data nodes, so nothing should break, all links should still work the same.
Heads up though: When I get around to doing the Crusaders Companion, that will not be the case...
We saw this in your game a few weeks ago - the sorting on the clients was different than the sorting on the CK's CT. If two PCs have the same initiative, the CK sees them sorted by DEX, while on the client they were sorted by name. (I had added the DEX sorting a while back...) Now, the clients should see them sorted by DEX as well.
Ah, yes. Thanks.
I just checked the last update, and I would like to give you my sincerest thanks, it is really neat and awesome!
Awesome update! Thank you!!
thanks for the free update, I was expecting the usual Trollslord practice of charging you again for a product with very few changes
Actually, the reference manual wasn't that bad. But I've done so many that I can zip through them pretty quick. What took the most time was going one by one through the items, then the spells (good lord those were a mess!), the classes, races, and so on.
But yeah, I volunteered to do it for free because I felt it was the right thing to do. I don't get commissions for the PHB (and M&T isn't too far away) but I hope you all enjoy my work here and Andraax's efforts on ruleset improvements, I hope you all play more C&C games and get some more attention for the game overall. Thanks everyone for the kind comments here and in PM.
Monsters & Treasure 4th Printing
I just committed the first Release Candidate to SVN and it will get pushed to the TEST channel... sometime.
I asked for feedback for the Players Handbook but never got any, so this time I'm forcing the issue. :) Consider this an Early Access version. It's incomplete. It's perfectly usable, but I don't have all the reference tables done yet, it still has the classic black & white tokens, and the Magic Item list is straight out of the previous edition, with the exception of the Bag of Holding. I created all four versions of the Bag of Holding, but since I will be creating an all-new list, I didn't bother adding all four to this one, I just changed it to the Type I version and left it alone. But this release will at least let you see kinda where I'm going with it.
Items and NPCs are (mostly) unchanged in their descriptions. They will be updated with subsequent releases til we're all happy with it. Monsters that have multiple versions, I will probably create each version, such as each age category for each dragon type, and get the correct stats for each age, and so forth. I have a couple rollable tables in this release, nothing major, but I will be creating more as I go along.
NOTE: Unlike the Players Handbook, this time I did change a fair amount of the data nodes for items and NPCs. This shouldn't be an issue since when we drag items to characters, a copy of the item is created on the sheet. NPC-wise, I think JPG went through the A-series and deleted direct links to M&T last year? At least that's my foggy memory of what happened... If NPCs break something then we'll fix the offending adventures, how's that? :)
Feedback Requested:
- Reference Tables. I did Table 1 which you can see in the Treasure chapter of the reference manual. Do you want to see reference (ie. text-only) versions of those tables, or drop them entirely and just make rollable tables?
- Dragons: make each age/type like I mentioned above? Or leave them as-is for the GM to make for her campaigns?
- Any other suggestions! Other than the reference manual, I haven't gotten into the items/monsters yet too much. I have some ideas, but getting feedback and requests from actual users is way more valuable.
Hi Talyn Im sorry Im not actually running/playing any CnC at this time so any feedback I give you will be superficial.
The Rollable Tables are the most useful.
I do like seeing the tables in the reference manual but ultimately the more important part is the rollable version.
Do the dragons as per the manual - dont create additional work for yourself.
Rollable tables that actually give you something you can use as a CK would be "big". Output to a treasure parcel with individualized magic items, jewelry, gems, etc... would/will be great.
Dragons I would agree with damned on.
Color tokens would be a nice improvement IMO.
I am interested on how you will address things like potions - the table lists a lot of them but TLG themselves only outlined I think a small handful in the printed M&T. If I were doing it I'd simply state the potion acts as the corresponding spell and maybe pop in a link to the spell from the PHB, but... I don't probably have the same constraints as you may be working under.
Regardless, improvements are hugely appreciated.
Keep going, maybe the C&C base ruleset could get to the point where more than $10 could be reasonably charged for it.
Potions -- examples would be awesome, right now the only thing I added to items is the Bag of Holding stuff which you saw on Discord. As for references to spells, what I did in the PHB was any time I saw the text say "behaves like such and such spell" I replaced that with the actual text from [such and such spell] because that's fine (well, not really) in a book but why should I send people clicking all over the damn place when I could just have the info they're looking for right there in the first place? I plan on doing the same thing here, just haven't gotten to it yet.
Color tokens will be coming, I just haven't found a good "token ring" that I like, and the official token ring PSD from SmiteWorks is literally the only thing I've ever seen that won't work in GIMP.
The updates are in the Test channel now.
Regards,
JPG
Moon Wizard was kind enough to send me a list of every single reference to Monsters & Treasure in the entire line of DLC so we can quickly fix anything I break. :)
One thing I'm going to do is eliminate different sized tokens. So, for example, the Arrowhawk has a small, medium, and large version of the NPC. There are also small, medium and large tokens. I'm going to just make one single token for all of them and let the GM handle any scaling she wants to. All new tokens will be the size of the current large tokens 200x200 or possibly 256x256 I'll see what I've done in the past and what Zacc does for 5E for comparisons.
Monsters & Treasure
Just sent a new patch, and JPG pushed it to the TEST channel already.
- First two color tokens, seen in Discord today, for the Assassin Vine and Bugbear.
- New rollable table for Potion of Giant Strength
- All variants of the Potion of Giant Strength have been created as items, and the Combat Tracker effect syntax in their descriptions.
- All categories of magic items (potions, scrolls, wands, rods, staves, rings, etc.) except for the WEAPONS category now appear in the sorting filters.
- All scrolls were previously listed as potions. Fixed.
- All potions and scrolls now contain the full descriptive text to use them, rather than a generic "see [spell]" except Trap the Soul which now contains a link to the spell.
Players Handbook
Patch sent to TEST.
- The illusionist spell persistent image has been misspelled "persistant image" since the 5th Printing DLC. Fixed.
Monsters & Treasure
Patch heading to TEST...
- New descriptive format for monsters. I'm going in alphabetical order, and I've only just begun so not many are updated yet. But this lets you see the new vs. the old.
- First batch of full-size images linked to the NPC descriptions. The "unidentified" title will be left blank so that if the GM is using that option, players won't see the actual monster name. This is a reference module, however, so images are required to be set read-only. (Note: I forgot to set monster images to 'unidentified' in this release. It's already fixed on my end for next release.)
- Collapsible Index window in the Library now, so the GM can view monsters sorted by Alpha, by Hit Die, and by Type. As stated above, I've just started the process, so these lists are largely empty with this release. Again, this is on TEST specifically so you all can see where I'm going with these updates and ::wink wink:: provide some useful feedback ::nudge nudge:: for me.
- JohnD requested descriptive text in chat frames for the monsters, like the Pathfinder bestiaries do. I did this for the aboleth. I'll be honest, the thought of manually going through each monster and taking the TLG text and rearranging it on my own for these frames is not overly appealing. If anyone has already done this, posting your examples would be a great example of the useful feedback I'm looking for...
Monsters & Treasure
New WIP patch to TEST:
- Complete monsters A thru E — except Dragon. Haven't touched dragons yet.
- I felt there was enough data in the overall Elf NPC description (which is also in the reference manual) to create Elf, Drow as its own NPC. Feedback on that, please! Also feedback if you'd like the other sub-races built or not (assuming the source text has enough npc info to do so).
I'd also like feedback on how I'm doing the descriptive text layout. Remember how I said I took an approach to use the TLG text but a layout similar to what you'd see in 5E and Pathfinder? (I chose to lean more towards Pathfinder since they're both 3E-derivative games, but specifically because neither ruleset has all the NPC sheet scripting for their abilities that 5E does.)
Monsters & Treasure
New update to the TEST channel:
- Completed monsters through 'F'
- Many more of the reference tables added to the Treasure chapter of the reference manual.
- Table 4.1: Potions now available as a rollable table! It's set to Parcel output but (so far) tables are not set read-only so adjust as you need.
- All Oils/Potions in Table 4.1 have been created as items with their corresponding spells linked in the descriptions. Note: two entries give a choice between Oil or Potion. Only the potion is linked to the table but both variants have been created as items under the Potion category.
- Applicable notes added to the Fantasy Grounds Conversion Notes page of the reference manual.
The description for the Potion of Water Walk is dripping with sarcasm, as such a spell does not exist despite multiple references in the Players Handbook. :confused: I've emailed Steve Chenault on the matter, hoping he'll whip up an explicit description so I can add the missing spell to the PHB and link it to the potion.
The "Water Walk" spell is listed under "Air / Water Walk".
[censored] [censored] and [censored] this [censored] stuff! I [censored] hate when they do that crap! And it literally did not come up in a word search in the PDF either. Sigh. I'm seriously considering splitting those into two separate spells in the Players Handbook...
Word search works for me...
https://s3.silent-tower.org/images/water_walk.jpg
Right, I got several hits on the phrase but oddly none took me to the actual spell Air/Water Walk other than that short description table there. Not sure why, it's spelled the same on the real spell description. Anyway, it's fixed on my end but not uploaded yet. I'm attempting to wrangle the dragons before I send the next patch before I forget them.
New patches just committed:
Players Handbook
- Corrected spelling (and recordname) of the ventriloquism spell
Monsters & Treasure (TEST channel)
- Corrected the Potion of Water Walk
- Deleted page026.jpg and repurposed the monster image version for the reference manual.
- Added the first few dragons! Black, Blue, Red and Green.
In addition, there's a FEEDBACK version of the Black Dragon (only in the 'NPC' master index). Differences include:
- XP added to the dragon age category table
- All abilities in LIST form rather than paragraph text
- Unique abilities now appear in a 'spell' window rather than plain text.
Compare the two and let me know which layout is easiest to use as a GM.
I like having the XP in the table. I don't care whether or not you also have them in the main description ("See table" is fine, or have the original block of text, but actually having it in the table is good.) All other features of the "feedback" version I like.
I'm considering going back and doing the abilities in list format to all the other monsters too. It takes up less space on the page that way, not having the blank space between paragraphs.
For dragons, I'm considering moving 'Dragon Magic' into the Dragon Abilities and just using generic text since it's the same for all of them. At least on a cursory glance. I'll read them all before I make a decision on that.
I'm struggling with drone duty at the moment, but will have another look this evening.
Not sure when this will get pushed to TEST but just made another patch:
Monsters & Treasure
- Executive Decision! I like the list format appearance (see previous patch notes with the (Feedback) version of the Black Dragon) so I went back through every monster I'd already done (A through F, except the remaining dragons) and put all abilities in lists.
- Tweaked the Special Attack data field text for a few monsters to ensure their effects (immunities mostly) would auto-apply when placed onto the Combat Tracker.