If you have suggestions, feedback or bug reports for the AD&D 2E Player's Handbook please post them here.
So, with that said if you have questions, suggestions, feedback or bugs. Please post them here.
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If you have suggestions, feedback or bug reports for the AD&D 2E Player's Handbook please post them here.
So, with that said if you have questions, suggestions, feedback or bugs. Please post them here.
Just purchased all three reference modules.
I have an engineering qualification test scheduled for Wednesday.
Unable able to decide if I want to be employed - or - be happy screwing around with AD&D 2nd edition.
Maybe I should allow my wife to decide.
Would it be possible to have a version of weapons that already have the weapon type vs armor adjustments on them? If not, would it be against the rules for someone to make custom versions and export them into a module to share?
Great work by the way... I know I've said it on Discord, but this is some impressive work.
I went back and forth on this and in the end I decided to leave it up to the DM. The reasons for that are it's a optional rule. Far as I know, not a very popular one, tho that could just be anecdotal. There is also how it works. To make it work the npc target needs to have the armor piece equipped and an effect added to the weapon used. Because of how FG handles node creation/management that causes some delays when loading the encounters of a lot of creatures with multiple inventory nodes into the combat tracker. I've been bouncing around some other methods in my head but as of yet I've not come up with a better way to handle it.... for those reasons, while the feature exists to use it I left it up to the DM.
Bastard Sword - 1h speed is correct (6), but 2h shows (6) instead of (8)
In the Weapons window from Items the table is missing the Heading under Martial Weapons.
Found and fixed, thanks! (and in the DMG). Updates go out Tuesday so that'll be when you see it first.
Hum, missed that. I need to remove those "subtypes" since they are not used in the same way in AD&D. I've got it on the task list, thanks for the report!.