Originally Posted by
EllivasKram
I have stopped using background mode for my DotMM maps and now use a large normal window. But I’m wanting to go back to using background mode when fixed. My GPU usage drops from 100% to 65% just by doing this.
I have a UHD (4K) monitor so I’m pushing my intel GPU and laptop to the max. I do use “/VSYNC 4”
I find with lots of NPC’s thing can become sluggish. But the secret is to use a smaller MAP window.
With regards to LOS calculation distance limits not needing to be beyond the windowed view seems an obvious thing. But I suspect only in hindsight. And in background mode I can see how it was allowed to calculate upto the map limits. Maybe the programmers need less powerful rigs like us normal people. ? Certainly we all have at least one or two PC players with aged hardware.
I fear I will soon need to have a conversation with my players about how they need to spend some money in their laptops and it’s not a little amount if you want a laptop with a decently powerful GPU