Of course.
- Your modules in Unity still have the encoding issues and special symbols are displayed as boxes. It is matter of replacing the problematic codes/symbols in the XML.
- There is still zero art from the core rulebook in the Images library and the reference manual.
Also to add again and again (and be ignored again probably) the grief with other implementation:
- Unity - Attribute & Skill boxes are misaligned, looks horrible. I don't know if you are using some absolute or relative way of positioning the number controls, but this should be fixed as it is not that hard. I don't think this inconsistency is OK.
- Unity - Fonts in PC/NPC sheets in Classic are more readable than they are in Unity. This is very problematic for players with specific screens or poor eyesight. Scaling UI is not the solution, there is way to define how the fonts to look like in terms of size in Unity without impacting the Classic.
- It is still not clear in NPC sheets which box is for current and which for maximum and what is your idea for tracking Vigor/Resolve. All your NPCs are having 0 in the first box, which I interpret as "GM is adding damage, when it reaches the value of the second box (MAX), the situation is dire". I am not sure about others, but it is common sense to reduce the value rather than adding...
- You still have basic issues in simple things in libraries - text and number controls are still editable while the window and its contents should be locked... You can check spells and NPCs - notes sections, lists, everything.
- The NPCs can't be dragged to CT when their sheet is open because it seems to me that you have disabled or hid the shortcut behind the shield icon.
Attached is screenshot, left is Unity, right is Classic.