Gurps rules question. Shotguns RoF / Pellets
I haven't done much in a modern GURPs in years. I am finding one thing very confusing. Shotgun ROF / Pellets.
So lets assume Bob is usually a shotgun with 16 skill....(Ignoring range mods and what not for now)
Pump Shotgun, 12G
Damage: 1d+1 pi, Range: 50/125, RoF: 2x9, Reload: 5(3i), Rcl: 1
So if he shoots 1 shell off with a 16 roll, he connects with 1 pellet? 15 - 2 pellets? and onward?
and if he uses the full ROF and fires off 2 shells? Besides for the bonus to hit with faster RoF guns is there a point with a shot gun? If it is 1 extra pellet per pt you beat your skill by you will need a to beat it by 10 to factor in the 2nd pellet.