So, I am interested in feedback from people who have used both FGU and Foundry specifically for PF2e. See, I'm kinda torn. I own the ultimate license for FGU (and spent a LOT of money on it over the years, albeit 5e stuff), AND I own Foundry. So, the issue of purchasing one vs the other isn't an issue.
I also own the core PF2e stuff in foundry; a ton of it was free, and what wasn't came in through a humble bundle for $25. Now, with that in mind, Foundry has a lot less in terms of adventure modules and such but, on the other hand, I TEND to prefer original content of my own making rather than official adventures, so that means I only need rules material and not adventures.
As such, it would seem that, purely from a cash standpoint, Foundry is the cheaper way to go, as I'd have to buy everything for FGU's PF2e rules.
However.
I don't shy away from spending money on my hobby. Not rich here, but I can afford to spend some when I want to. As such, I am willing to invest the money if I find it worthwhile. The thing is, while the two VTTs both have their pros and cons, not sure I see one having enough strengths over the other to make it valuable to spend the money, based on the above stipulations. But maybe I'm wrong?
So, the question is, considering I already have PF2e's rules (like, basically ALL of them) in Foundry, and nothing for PF2e in FGU, what reasons might I have to use FGU anyway?