Was this before/after the update I made last night at 10pm PST? That looks like one of the issues I addressed with that update.
JPG
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Was this before/after the update I made last night at 10pm PST? That looks like one of the issues I addressed with that update.
JPG
Updates
- [3.5E] Class feature data added to Basic Rules SRD module.
The plan is to release the v3.3.7 update on Dec. 18.
So, this is a two week notice for those developers who build extensions, so they can verify compatibility or update. Please see the third post in this thread for details of which files were changed. If you overwrite any of these files in your extension, please make sure that you pull in the updates to those files into your extension replacement files.
Regards,
JPG
Does the 3.3.7.pak still say 3.3.6a for everyone else?
This is what I'm showing as different between 3.3.6a and the latest in the test channel:
Code:Updated: D:\Fantasy Grounds\rulesets\CoreRPG\base.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\campaign_chars.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\record_encounter.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\record_image.xml
Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_client.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\campaign_button_new.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\char_invlist.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_client_list.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\charselect_local_entry.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\imagewindow.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\masterindex_window.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\masterindexitem_window.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\scripts\parcel.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\template_campaign.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\campaign\template_char.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\scripts\button_stringcycler.lua
Added: D:\Fantasy Grounds\rulesets\CoreRPG\common\scripts\progressbar.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_common.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_records.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\common\template_windows.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\ct_host.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\scripts\ct.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ct\scripts\ct_entry.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\desktop_classes.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\desktop_panels.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\scripts\manager_dicetower.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\desktop\template_desktop.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\gameelements.xml
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown_down.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizedown_hover.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup_down.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\buttons\button_sizeup_hover.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\frames\imagepanel.png application/octet-stream
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_fonts.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_frames.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_icons.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\graphics_radial.xml
Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_sent.png
Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_zoom.png
Deleted: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\image_shortcuts.png
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\gmdie_icon.png application/octet-stream
Added: D:\Fantasy Grounds\rulesets\CoreRPG\graphics\icons\unknowndie_icon.png application/octet-stream
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\ps_order.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\manager_ps.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\manager_ps_loot.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\ps_carriedby.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ps\scripts\ps_inv.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\ref\template_ref.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\data_library.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\data_options_core.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_actions.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_actor.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_campaigndata.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_chat.lua
Added: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_currency.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_desktop.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_image.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_item.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_language.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_npc.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_string.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_table.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_token.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\scripts\manager_utility.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_campaign.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_common.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\strings\strings_utility.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\calendar_top.lua
Added: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\currency_list.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\scripts\moduleselection.lua
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\template_utility.xml
Added: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_currencies.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_export.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_library.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_modules.xml
Updated: D:\Fantasy Grounds\rulesets\CoreRPG\utility\utility_options.xml
All the global scripts are mentioned by name. (i.e. DesktopManager = scripts/manager_desktop.lua)
Updates
- [CoreRPG/PFRPG] Announcement updated to report v3.3.7 of ruleset.
I have been fiddling with it and noticed a few bugs:
-When sharing a map to a player that had already been shared and they have it on Panel mode, their clients will crash.
-/version command doesn't seem to work on DnD (but still works on Savage Worlds)
-On Savage Worlds, rolling for attack on while having the map on Panel mode will cause the client to crash.
Also, I'm curious about something. To whom is the fullscreen panel mode intended for? On D&D the map goes over the Chat, rendering it impossible for online play but I can imagine it could be used for face to face games with the map covering the whole screen. On Savage Worlds the Chat is still visible, and it looks really neat. So, is the fullscreen panel mode for playing face to face or is it intended to be used on online play too? I'd love that option.
Moon Said" https://www.fantasygrounds.com/forum...l=1#post415717 "
for the Full screen answer..