Originally Posted by
jfg1984
Hey there, I've found an extension conflict between this extension and 5E - Advanced Effects.
For whatever reason, when I have these two extensions (only) loaded up together in a D&D 5E campaign, I run into a strange issue while trying to make use of the crossbow "noload" weapon property that you included in your extension. It looks as if despite the noload property getting rid of the load button ... ... it doesn't actually get rid of the need to click the load button.
This means that my players will try to attack with their crossbows but will only generate a message in the game's chat box informing us that they tried to attack with an unloaded weapon.
If I get rid of the noload property, the load button reappears like it should ... and I can click it then fire the weapon and the weapon behaves like it should. I can even click it, then apply the noload property and the load button will disappear and the weapon will fire like it should ... ... once ... and then it will go back to telling me that the weapon isn't loaded if I try to fire it again.
Could you have a look and perhaps a chat with the author of 5E - Advanced Effects to see where the problem appears to be happening? Thank you very much.
Again, this only occurs when your extension, and 5E - Advanced Effects are being run together. If I run your extension only, the noload property works exactly like it should.