Hi, I've been reading threads here and wracking my brain, but I've come up short so I decided to post about my connectivity problem.
My brother and I are testing out using Fantasy Grounds. When I'm local to him (on the same LAN) and use the internal IP address, all is good. However, when I'm remote, either using the IP address or the server alias, I cannot connect to the game he is hosting. I've set up port forwarding for 1802 on his hardware firewall and allowed 1802 on his Windows software firewall (we're both Win 10 users). One thing that seems particularly weird to me is that when I test using https://www.yougetsignal.com/tools/open-ports/ and his IP address on 1802, I get a "Port 1802 is open" (and when he runs https://canyouseeme.org/ and plugs in 1802 it comes back as successful) but when I try a ping test using https://ping-test.org/ on 1802 I get 100% packet loss.
If he runs the connection test in the campaign he is hosting, it comes back as successful. I've checked the console.log file on my client and it is pointing to his correct external IP address. I've had him run a tracert and I don't see an additional local device on his end (beyond the hardware firewall that we already added the port forwarding rule).
If I host a game, he can connect to me.
I'm sure I'm missing something, but I can't think what that is! Thanks in advance for any help/advice/recommendations.