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I bit the bullet and realized that sound was integral to me having fun running sessions, so I went with Syrinscape Online Player and a SuperSyrin subscription ($22 every 2 months). Access to hundreds of thousands of high quality sounds, and I own 188 of them after maintaining the subscription for a little over a year. Combine this with the AudioOverseer extension and I'm setting up entire sessions scene-by-scene as well as soundboards for each individual character to use within Fantasy Grounds Unity.
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The problem is division of resources. There are already solutions to this, Smiteworks would likely have to hire (or contract a dev) for just the sounds to get it worked right, and they would still be developing tech that already exists, so why spend the resources on it.