FGU cosmetic text rendering issue with scaled displays
Hi; this one is a bit weird to explain but it should be pretty easy to replicate. Fresh instance of FGU, no extensions, default theme, etc, any ruleset but I used 5e. I don't see how the ruleset would influence this.
I have a 32inch 4k display, and to play FGU I run at 150% scaleui. You won't see this issue at 100%, but you do see it kind of manifest at 200%.
Basically, what seems to be happening is that the way text is rendered is mapped to one set of co-ordinates, while the window dragging happens on another set, if that makes sense. So as you drag a window, the kerning and alignment shifts subtly as you drag. It's really distracting.
Furthermore, at 150%, you get sometimes a line line this, where some characters are rendered at a different y co-ordinate than the rest of the text:
https://i.imgur.com/TSTnxo5.png
Here's an example actually dragging a story window:
https://i.imgur.com/n5YHBAA.gif
You can see this happens also with the controls; the slider on the right is "jiggling about" as is the icons in the page prev/next buttons.
I know it's cosmetic, but it's pretty annoying especially when reading content and suddenly you see a weird line like the first example.