My first pass at the SRD Monsters and Spells modules have been uploaded.
Spells: Download >>HERE<<
NPCs: Download >>HERE<<
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I don't have a version number on the mod's (and maybe I should) but I just uploaded a slightly tweaked version of the NPCs SRD mod to remove some copy/paste text from various locales I had left. "see below" stuff. Nothing mechanical just visual.
https://www.fantasygrounds.com/forum...9&d=1493314745
I took the name list from here: https://www.d20srd.org/srd/monsters/
Which ones seem out of place? I could have well grabbed the wrong one. Between this and the spells and my new contacts I wouldn't be surprised. I thought the OGL license was the same between the two so if not I'll have to get the other and replace. This kinda thing is not my bag, legalese, so I'm just going by what I can find online and making my best effort to do it correct.
I don't believe there ever was an OGL/SRD for 1e or 2e. Not until 3E was it created/released. Or did I miss something in my youth?
Take Archon, for example, the SRD has Lantern, Hound and Trumpt. Your module has these plus four more: Sword, Throne, Tomb and Warden. If these weren't released under the OGL then you can't include them (at least not all of the creature info like you have), and if they were released under the OGL you'll need to put the source in section 15 of the ogllicense.txt file you've included.
You are correct. Looking at https://www.d20srd.org/srd/monsters/archon.htm I see just the first 3. I am not sure why included the others.
I'll do a double check on the ones with multiple entries (like archon, demons and devils/etc).
edit: I've went through the list again and cleaned up a few others. I think the current version is more accurate. If you notice any problems please let me know.
Update.
Fixed bugs in skills (percent skills) and actions tabs (modifiers related to profs, also fixed prof layout).
Various issues with the extension resolved (uses correct initiative dice now in the actions rolls).
License files in the .pak and the mods.
I love the work your doing! This past Friday a group of AD&D fans, we have gone back in time and started a 90's campaign thanks to your ruleset!
Bug report: The rogue's saving throw vs. spell, at level 5 shows a 12, and really is a 13.
Request: There could be a pop up to introduce different modifiers in the initiative score? (in the actions tab, for weapons, spells)
Thank you very much!