Dakadin,
Sounds like I really opened a can of worms. Sorry about that, though it sounds like it's a lot of good improvements. As a GM, I was thinking the ruleset would simply "obscure" the descriptions and not apply the effects automatically if the item were unidentified, that I would add them as things get resolved, and then leave the players wondering "how did I hit that guy with this rusty old sword?" Part of the fun of being a GM. :)
Bale Nomad