I finally bit the bullet and purchased the Symbaroum ruleset. Myself and some of my players ran a quick test this morning using it with Fantasy Grounds Unity and here are a few issues we ran into, in rough order of severity:
- Is there a way to automate NPC attacks in the Combat Tracker? I can drag & drop damage rolls to a target and it rolls the armor dice and applies the dice automatically, but I can't figure out how to drag & drop attacks. Currently I have to tell my players to manually set the Defence modifier and then roll their Defence. This massively slows down the game.
- Players cannot set their own targets in the Combat Tracker - this is very annoying, especially for spell casters. They have to keep asking the DM to set the target for them, which slows things down a lot, and reduces the feeling of player agency.
- Maintained spell effects in the Combat Tracker are not removed when the caster fails their automatic maintain roll.
- Manually removing spell effects in the Combat Tracker throws up a script error in the FGU console.
- Larvae Boil spell damage is supposed to ignore armor, but it doesn't. Each time it's applied in the Combat Tracker the victim's armor is rolled and deducted from it.
- Death test table appears to be missing (p.160 of the rulebook). This should preferably be applied automatically when a character reaches 0 Toughness or less.
- Selecting Create PC in the Library window changes the right side menu to just show the Characters button - it should show all of the buttons useful when creating a character e.g. Archetypes, Race, Abilities, Mystical Traditions, Mystical Powers, Rituals, Items, etc. (this is how it works in other rulesets).
- Fonts are quite wonky in places - I assume this is an FGU thing?
- Little red + symbol beside spells that opens up the drop down spell menu isn't very obvious, took us about an hour to figure that out. So that's either a UI issue or a players being dumbasses issue, you decide :-)
- Can't drag & drop occupations into the Occupations field in the character sheet, but you can drag them into the Abilities field?
- The Images folder is labelled as Maps in the right side menu, but called Images in the Library and when you open the folder - the menu item should be called Images to stay coherent, and because it contains more than just maps.
- The original book is full of atmospheric images but they aren't in the ruleset - can we have those in the Images folder as well please? I would love to show them to the players in appropriate places.
The Promised Land
- No Encounters created within the adventure, or even links to the appropriate NPCs within the body of the text. For example, Scene 1: The Tryout should have a link either an Encounter with the Caravan Guard NPC, or that NPC should be directly linked in the text so that the GM doesn't have to go hunting for it.
- Same goes for the Scene 3 - the map is linked (yay!) but the NPC encounters are not (boo!).
I'd like to start start streaming a new campaign with this ruleset on Twitch, but currently it still feels a bit rough round the edges and not quite as slick as it should be. If we could at least have the first few of these issues addressed it would go a long way to improving things...
Thanks for your hard work on this already!
Rodney